Learn about each of the games in more details below:
Crossword Puzzle
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Objective: Complete the crossword using the clues provided for each word.
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Points: A user earns points by speed of completing the crossword, accuracy, difficulty and number of hints used.
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Settings: There are 2 difficulty levels. Easy Mode automatically highlights incorrect letters in red.
Learner Experience |
Requirements |
How To Configure |
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The Game Center section must be in use. The course must have at least 20 flashcards that have a front side (i.e. the term defined) with two words or less - a minimum of 4 or more alphanumeric characters. |
At the current time, crossword puzzles cannot be turned on via your tenant.
Configurable by Tenant Admins from Tenant Dashboard at tenant and course levels. To toggle setting on/off, follow instructions found here. |
Sudden Death
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Objective: Answer as many consecutive practice questions correctly as possible. The game ends when the user answers a question incorrectly.
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Points: Points are earned based on their win streak length.
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Settings: A user chooses both the category and subcategory of practice questions, depending on how narrowly they want to focus. A user cannot determine the difficulty level of questions, but if the course offers such, the difficulty level of each practice question will appear next to the right of any question.
Learner Experience |
Requirements |
How To Configure |
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The course must have at least one practice question, and we recommend not turning it on via feature access unless there are 20 or more practice questions. Sudden Death may not be suitable for courses with free response questions because questions need to be in a multiple choice format. |
Configurable at Tenant & Course levels:
Tenant level: Configurable by Tenant Admins from Tenant Dashboard or by Admins or users with "Update Tenant" permission from Console.
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Card Picker Game
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Objective: Correctly match Side 1 of the flashcard with Side 2. Each round, a different term from Side 1 appears with 6 possible matches below. The user chooses a Side 2 from these 6 possible matches.
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Points: They will earn points for successful pairings and speed of answering.
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Settings: A user does not set a level of difficulty for this game, just a category of flashcards.
Learner Experience |
Requirements |
How To Configure |
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The course must have at least 20 flashcards. |
Configurable at the Course level.
Configurable by Tenant Admins from Tenant Dashboard or by Blueprint Admins from Blueprint. More info here. |
Card Hunter I
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Objective: Match one pair of related cards each round.
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Points: A user earns points for successful pairings and speed of answering.
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Settings: A user does not set a level of difficulty for this game, just a category of flashcards. The system tracks the total time it takes to complete a game.
Learner Experience |
Requirements |
How To Configure |
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The course must have at least 20 flashcards. |
Configurable at the Course level.
Configurable by Tenant Admins from Tenant Dashboard or by Blueprint Admins from Blueprint. More info here. |
Card Hunter II
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Objective: Like Card Hunter I, you must match one pair of related terms.
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Points: A user scores based on accuracy, speed of answering and level of difficulty. If the user fails to match the cards, they will lose a life.
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Settings: A user sets both the difficulty level as well as flashcard category at the start. The system tracks the total time it takes to complete a game.
Learner Experience |
Requirements |
How To Configure |
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The course must have at least 20 flashcards. |
Configurable at the Course level.
Configurable by Tenant Admins from Tenant Dashboard or by Blueprint Admins from Blueprint. More info here. |
Card Coupler Game
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Objective: Match 8 pairs of cards (16 cards total).
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Points: Points are earned based on speed of answering and number of attempts. For each time a user peeks, they will lose points in his final score.
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Settings: A user cannot set the difficulty for this game.
Learner Experience |
Requirements |
How To Configure |
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The course must have at least 20 flashcards. |
Configurable at the Course level.
Configurable by Tenant Admins from Tenant Dashboard or by Blueprint Admins from Blueprint. More info here. |
Card Sweeper Game
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Objective: Match all the cards on the board.
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Points: Points are earned based on speed of answering and number of attempts.
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Settings: A user cannot set the difficulty level of this game.
Learner Experience |
Requirements |
How To Configure |
|
The course must have at least 20 flashcards. |
Configurable at the Course level.
Configurable by Tenant Admins from Tenant Dashboard or by Blueprint Admins from Blueprint. More info here. |
Snake Game (Hidden!)
The snake game is 'hidden' and only appears when the Game Center Leaderboards feature access is turned on. To access the game learners must click on the “loading” icon next to any games LeaderBoard.
- Objective: Collect orbs to increase score and the snake's body length.
- Points: Points are earned based on the number of orbs collected on a single attempt. (scores are not stored for this game)